5/20/2023 0 Comments Metro 2033 redux keeps crashing![]() Metro games are very weird ones on VorpX. Thanks a lot again for your kind support! There are other higher custom resolution (over 2880×2160) which I can try? Moreover, in order to increase image quality, I try to create from custom resolution a 3200×2400 but when I make the test windows freezed and I have to restart PC (even if I set 60Hz instead of my 144Hz). May I ask you advices on how mend that darker colours (maybe play with game gamma setting?) and avoid that zoom effect (maybe work with FOV into ini file by increasing it?). The “problem” is when I switch from G3D to Z-Adaptive, the scenery colours become more darker and zoom effect seems to be more pronounced like the screen is pushed on my face. Yesterday I switched from G3D to Z-Adaptive and performance were absolutely perfect also with High settings and a res of 2880×2160 (so even if is not like G3D it is a very good mode with a perfect balance between immersion/graphic/performance). I suppose I need to play with game settings in order to have a good balance between performance and eye candy. Unfortunately I don’t have original Metro game (I also tried to buy a “base” copy online but it seems that only Redux version is available). I also checked the game config file and the FOV line has been changed from default to Vorpx one (59.something to 83). Yesterday evening I did a reset to default and all my Metro games (Redux and Exodus) are both listened under Restore Game Settings. Hi Ralf, thanks a lot for your precious explanation and prompt reply. At that point a faster GPU doesn’t do anything. GPU performance isn’t always the limiting factor, due to the twice as many draw calls that have to be submitted to DirectX, you can easily run in situations where a game’s main render thread saturates a CPU core. As long as you can keep up half the headset refresh rate all is well. On top of that there is a small additional overhead for rendering the final image to the headset. If you still have access the the original Metro, it might be worth to check that out, probably runs better and IIRC DirectVR support also is a bit better.īTW: In general keep in mind that with Geometry 3D everything has to be rendered twice, which typically costs about half the FPS, sometimes even more. If that worked as intended, you should see the game listed there. In case of the Metro games vorpX adjusts the FOV by changing. Plrease try to reset the the profile to default in the config app and check whether you see the game listed under ‘Restore Game Settings’. ![]() Normally vorpX should indeed set the FOV automatically. You can check with ALT+F whether the warning is maybe just shown because of short hiccups. Just briefly checked the game start here on a 3080 and in the start location I get fairly solid 80/80 with default graphics settings at 1440p with occasional dips below that. The performance warning may just flicker in occasionally because of loading hiccups or similar things.
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